Sketches vs shelf
My DEV folder is full of windows that look like projects. Only some of them earned a place on this site.
If you ever dump my whole DEV tree into a portfolio generator, you will get a lie.
There are folders that are a title, a window, and a dream. There are playtest zips that should never have been treated as “my games.” There are design charters longer than the code. I keep them because sketches are how I think — not because they are finished work.
The rule for WiestLab
Shelf = something you can run and explain without inventing the second half.
That usually means tools and apps: simulators, editors, desktop utilities, small services with a real loop. Prototypes can appear in a note as process. They do not get a place on the projects page just because the folder has a cool name.
Why bother saying this
Because the internet (and, apparently, eager scrapers of my disk) love to promote the loudest titles. The quiet ones — the logic sim driving a robot cell, the screen share for the local network, the scanner that lists the state of every Git repo in a folder — are easier to miss if you only sort by how memeable the README sounds.
This lab will stay biased toward the quiet ones.